Super Nintendo Entertainment System (SNES). The following home systems were used in the Video Challenge: Regardless of the outcome, both teams kept any prizes won during the first two rounds of the game. When new squares were landed on, various events would be uncovered, including trivia quizzes, video-based puzzles, bonus instant-win prizes, automatic point-adding squares, enemies and "Video Challenges." The latter involved one player of the team playing one of five video games in an attempt to beat a certain score or accomplish a certain objective within 30 seconds. The game-board was divided into 18 squares, and Mikey was moved around the board in every direction (except diagonally) toward a "Goal" space on the board. In the main rounds, Mikey would be navigated over a thematic game-board by the teams. This was the same side-scrolling game as Post-Haste, but players controlled ATVs, avoiding obstacles on the moon. This was the same side-scrolling game as Post-Haste, but with players controlling jet skiers avoiding obstacles along a river. The winner was the player whose mailman moved the farthest. This was a side-scroller race-type game where players controlled a mailman trying to dodge obstacles (thus, inspired by Paperboy). This was the same dodge-game as Brainstorm, but with players protecting their spaceships from a comet. This was the same dodge-game as Brainstorm, but with an on-stage concert theme using speakers and a sound wave bouncing from side to side. The team whose side took the fewest hits won. In this game, players tried to defend a brain's neurons from an electrical impulse that ricocheted from side-to-side (comparable to a sped-up Pong). This was the same shooter-type game as Meteoroids, but with an inside-the-body theme. This was a space shooter game where players moved crosshairs trying to zap the most flying targets, which included asteroids and ships. The games here were designed specifically for the show and are listed below. Įach round would start with one player from each team playing a video game for 30 seconds. All of the custom games used on Nick Arcade were implemented on Amiga computers. Two teams of contestants (the first team played red, and the second team played yellow in the pilot, it was blue against red) played two initial rounds, with the winner advancing to play against the "Video Game Wizard" of the day. The show was the first in America to regularly intermix live action with animation using a bluescreen Knightmare was the first show worldwide. It was taped at Nickelodeon Studios at Universal Studios Florida in Orlando, Florida. The first-season shows were taped in December 1991 and aired in early 1992, airing originally during weekend afternoons. Nickelodeon Arcade (most commonly known as Nick Arcade) is an American game show created by James Bethea and Karim Miteff and hosted by Phil Moore, with Andrea Lively announcing, that aired on Nickelodeon in 1992. (Reruns until, then reran on Nick GAS from 1999-2007)
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